


The Bureau of Fantastical & Arcane Affairs
Narrative Design & Integration Producer | Hip Flask Games
Remote
July 2026-Present
The Bureau of Fantastical & Arcane Affairs is an in-development fantasy adventure from Hip Flask Games. I coordinate narrative planning, cross-discipline dependencies, and Unreal Engine 5 integration for a distributed indie team, connecting story intent with implementation constraints and player-facing outcomes.
Project Overview
BFAA has expanded my production experience beyond planning and coordination into hands-on narrative implementation. Working directly in Unreal Engine 5 has strengthened my understanding of how dialogue, interaction logic, Blueprint behavior, world-state changes, visual presentation, and testing must work together to create a reliable player experience. That technical context helps me identify dependencies earlier, communicate more effectively across disciplines, and make production decisions grounded in how the work is actually built.

The Bureau of Fantastical & Arcane Affairs Teaser Trailer
CORE PRODUCTION RESPONSIBILITIES
Cross-Discipline Alignment
Facilitate team cadence, capture decisions, clarify ownership, and help each discipline understand what it needs from the others before narrative work can move forward.
Production Planning
Build and maintain production plans for narrative content, tracking dependencies, risks, handoffs, and implementation readiness across the distributed team.
Narrative Integration
Support narrative implementation in Unreal Engine 5 by connecting written content with dialogue flow, interaction logic, world-state changes, visual presentation, and player-facing outcomes.
Narrative Production
Narrative content depends on more than completed writing. Dialogue, interactions, environmental changes, visual assets, animation, audio, and game-state logic must arrive in the correct order and support the same player experience. I make those dependencies visible, translate narrative goals into actionable production work, and maintain planning in Notion alongside narrative scripts across multiple development platforms so the team can plan, implement, and test from a shared source of truth.
Narrative Implementation
My role increasingly includes hands-on narrative implementation in Unreal Engine 5, where I work with dialogue structures, interaction logic, Blueprint behavior, world-state changes, visual presentation, and testing. I maintain continuity across Diversion builds, Miro planning boards, Notion documentation, narrative scripts, and in-engine implementation so decisions remain traceable from concept through player-facing execution.
PROJECT STATUS AND ATTRIBUTION
The Bureau of Fantastical & Arcane Affairs is currently in development. Content shown on this page may change as the project continues to evolve and is presented with the knowledge and permission of Hip Flask Games.
BFAA in Publicly Released Footage
My portfolio focuses on the production and narrative-integration work within my scope; the final content represents the work of the broader Hip Flask Games development team.
"I legitimately need this game." - Matt Mercer
Footage represents the collaborative work of Hip Flask Games and its development team. Its inclusion provides context for my production responsibilities and does not imply sole authorship of the content shown.
Legal / IP Notice
The Bureau of Fantastical & Arcane Affairs and associated imagery and materials are property of Hip Flask Games and are used with permission.